Fascinating Effects of Online Games to Society and Family

With the advent of online video gaming, the world has become a surprisingly small place. I myself have played several Massive Multiplayer Online Games (mmpog)s. And have interacted with people from all over the world; China, Japan, Belgium, and Germany to name a few. In this way (mmpog)s offer a lot to people whose social skills may be lacking. I know several people who are physically invalid, but are able to get out and become active members of society in the online world. Through this many people who would otherwise be called shut-ins are able to maintain social interaction.

Other gaming platforms and genre are available as well, that’s why more and more people are drawn to online games. For example, Agen Judi online is there for people who loves different poker variations. First-person shooting games caters to individual or teams who loves combat actions too.

After playing with several people for a few weeks it became routine to meet them online at certain places and certain times, eventually it became a community in its own right. People would often exchange e-mails and phone calls offline, even meeting each other in real life. Out of this there has grown the increasing phenomenon of internet romances wherein two people who have never actually seen each other fall in love. On a side note my own mother met her current husband in this fashion. He immigrated to Florida from Scotland five years ago and have lived happily ever since. What is interesting is that they still persist in playing online together even though they are together in the same room.

My own mother has played many online games since 1995 and we as a family saw the downside that internet games can bring. It is addictive in a way that most illegal drugs are, during the day the game is all a person thinks of. A person may grow so involved in the computer world that the physical world is ignored almost entirely. As a result family ties may be broken and jobs lost. Thus it is important to maintain equilibrium between real life and the virtual life. I myself have stopped playing one of the most popular online games; Everquest II, with more than 10 million subscribers worldwide. The game has become so complex as to mirror the real world. One has to maintain their character’s health, home, jobs, and family. At this point the games ceases to be fun as it requires sometimes four hours a day of nonstop play just to maintain the player’s achievements. But what really made the game unhealthy was the fact that a player can now order food online while they play. If a person is hungry, they just enter a command in the game which takes them to an online Pizza Hut website, they choose what kind of pizza they want, and the order is sent to the Pizza Hut nearest the player’s residence.

While I personally enjoy the concept of being able to have a good time as well as make real friends, the attempt by many of these games to substitute daily life is mentally unhealthy for the player. In this, like in any pastime, moderation is key. A person cannot let themselves to become a recluse who abstains from all real world contact.

It is especially important that children who begin to play such games be watched and limited. Childhood is an important time of growth, and while online games in moderation are not harmful, they are no substitute for real in-the-flesh human interaction.